Crouching Aphrodite Fountain Scene
The Crouching Aphrodite statue, a lovely image of Aphrodite crouching near a stream’s edge to take her bath, appears repeatedly in Roman and later in old southern European fountains. Several versions of Aphrodite crouching by a stream have been made – this one is the first discovered and oldest known Roman statue of this kind.
The statue has since been copied and placed in several kinds of fountain basins – these are found throughout the world in private collections and in several large public gardens in Europe and the United States. This particular fountain basin is rectangular, and Aphrodite has been placed along the long rear edge in order to suggest that she is crouching at a stream’s edge.
In this Realflow scene, the fountain’s clear and slightly foaming water pours chiefly from the clay pot at one side of Aphrodite, but also pours from a small hole in the platform behind Aphrodite. The water and splashing foam then spread out on the surface of the small raised platform, and finally spill down into the rectangular basin below. The surface of the basin’s pool is disturbed by the splashing water – foam gathers in the pockets of the rippling pool surface.
The animation last for 200 frames, but can be adjusted to be shorter or longer (endless) as needed.
There are only a few user controls for this scene. The water flowing from the clay jar can be made to be more or less vigorous, and the amount of foam can be made more or less.
Click on any picture for a more detailed view and take a look at the short preview quality video of the splashing fountain in motion.
The Crouching Aphrodite Fountain Scene is more complex than most. This scene uses the Dyverso fluid solver to produce a vigorous and eye-catching waterflow.
The objects for this versatile scene are in two pieces, the statue and the basin. The two independent pieces allow you to subsitute a different basin shape if needed.
The water and foam components are in several parts, specifically to allow you to make use of a different basin if needed.
There is one water emitter controlling the speed of water flowing from the clay jar at Aphrodite’s side. There is a second, low height and low speed water emitter immediately behind Aphrodite on the small raised platform. The pool surface is controlled by a third emitter.
There is wind on the pool surface. Both the wind (and its independent controls) and the falling water are impacting the pool surface and causing it to ripple.
There is a foam emitter that controls the amount of splash and foam generated by the two water emitters on the raised platform. The foam is formed at the points of contact between the water and the statue and basin platform. You can control the amount and the appearance of this foam.
There is a domain control for the water flowing downward from the small raised platform into the pool basin below. If you use another basin, you may need to adjust the height of this waterfall. The domain controller provides that height adjustment, but more importantly, controls when the falling water turns into splash and foam as it impacts the pool surface below.
There is a final control for the splash and foam that strikes the surface of the pool below. You use this to adjust the amount and shape of the foam forming in the ripple pockets of the pool.