Pinot Grigio Pouring Scene
This is a scene where white wine, Chloe Pinot Grigio, is being poured from a bottle that is half full into a standard white wine glass. The simulation is 500 steps in length, beginning with wine splashing into the glass and proceeding until the glass is full. (Realflow 2015 allows for retiming of a simulation, so you can make the process of pouring wine into the glass take whatever length of time you wish to meet your scene requirements.) The general shape and timing of the splash in the glass are under your control via a simple curve mechanism that requires no programming knowledge, and can be changed to give your scene a unique appearance.
This product has mesh models that allow for both very high resolution creation of images and of static mesh models of the scene, plus creation of very high resolution animations of the pouring process. (Please see the product package specifications below.)
You can see a “preview-quality” view of part of this Realflow simulation sequence by clicking on the Video tab below.
The product includes complete background documentation for the simulation scene. The plain language document describes the technical objectives, describes each of the scene components and the reasons for their presence, shows which settings are critical, describes and explains them.
The Pinot Grigio Pouring Scene includes three sets of product files, and complete documentation of the Realflow simulation.
The full scene of two bottles (one closed in vertical position and one open for pouring in horizontal position), two wine glasses (one has wine that has just been poured, and one is receiving the pouring wine) and one foil cap for the open bottle is present in both an *.obj set and in a *.MAX-V-Ray set. All texture files, all custom V-Ray materials and a complete MAX light stage are included. The very high resolution mesh models are formed of quads.
The third set of product files consists of the Realflow simulation set with just the bottle, glass and pouring wine.
In the Realflow scene, some of the wine has been poured into another glass, so now the semi-horizontal bottle is half full of wine. The wine glass is positioned beneath the bottle (as shown in these pictures) where it will catch the wine during the main part of the pour.
This Realflow scene simulation makes use of the Dyverso particle solver and it is very fast, both in execution of the simulation and to create meshes of each particle stream step. Scene objects have Maxwell Render materials applied to them so that they will display properly for either test renders or for full product renders (including animation) within Realflow.
The simulation starts with a pre-made, pre-positioned cache of particles in the bottle that are ready to be poured into the glass. Appropriate demons (gravity, particle kill Volumes, etc.) are present in the scene, as is an optional scene camera. A single editable simulation curve is used to time the elements of the splashing within the bowl of the glass so that the shape, appearance and timing of the splash are under your control. There also is a mesh creation function present which gives you the proper settings for this kind of white wine.
The simulation is 500 steps long – the wine begins to splash into the glass at Step 88, and can proceed as long as you wish. The glass will be full of wine at approximately Step 500.
– – – The high quality static mesh model product (with MAX/Vray and other versions) is shown below.