Realistic Pool Surfaces – 12X6 Rectangle
Real world pools always have some surface disturbance by air movement, even if the breeze is very slight.
When a flat plane is used to represent pool water in architecture visualizations, the pool can look a bit artificial. This is true, even when a special caustic water shader is applied to the pool. The closer the view of the pool, the more artificial a flat plane will appear to be.
This product is an inexpensive set of three rectangular pool surfaces that will add a lot to the photorealism of your architecture renders. Click on any picture to look at the details – these are high resolution renders and may take a few more seconds to load.
These are three alternative pool surfaces, each representing a very light breeze. Their depth is great enough to look like either shallow or deep water (as in a swimming pool). The mesh is built so that “caustics” are built-in and there is no need for a special “caustics water” shader. Any clear or pure water material will do just fine!
Shouldn’t the pools in your architecture visualizations be at least as realistic as your trees and plants?
One of the more common assets in an architecture visualization is a shallow, rectangular reflecting pool.
Usually, the pool surface is a simple plane object that has a water or glass shader material applied to it. The glassy plane “stands in” for the water. Its perfect reflections of the surrounding objects will seem a bit artificial, particularly if the pool is in the foreground. This is because there are no wavey imperfections in the water surface characteristic of moving water or water surfaces over which a slight breeze is passing.
The three alternative water surfaces in this package do have these very slight moving-air driven imperfections, both in their height and in their depth. These can be used in any view, including extreme close-ups where they will display a naturally variable edge against the pool walls. There is no need for a special “water caustic” shader or material, because the “caustics” are built-into the mesh. That is, these meshes convey and refract light through the same wind-driven physical shapes that create the “caustic pattern” appearance in the real world. These real-world “caustics” are physically accurate for this pool surface shape, and will be superior to the effect of many “caustic shaders.” (Click on the picture above that shows the three water surface meshes stacked over each other. This will zoom in on the picture. You can see the caustics reflected clearly on the surrounding surfaces, even though only a simple “pure water” material is used here.)
These three surface meshes are 6 x 12 in any metric or imperial measurement system. They can be very stretched slightly in any direction without losing too much of the natural caustic pattern.
Four simple alternative 6×12 pool structures are included in this package for your convenience. The pools structures are UV-mapped. One is plain, one has a curved outer lip, one has a tile inset on the top edge, and the fourth has a tile inset band in its interior. A set of materials, including a gold and an aqua green mosaic tile set are included in the *.obj and Vue versions of the package. The MAX version includes a current set of V-Ray materials.
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As a minor point of interest, you might be interested in the animated version of this mesh model. If your visualizations include video or walk-through, you might be interested in the Realflow Scene file set. The pre-view quality video file to the right demonstrates the animated version of this mesh model.
Preview Quality Demonstration Of The Realflow Scene Version Of This Mesh Model
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