Terracotta Fountain Scene


This is a typical terracotta (red baked clay) fountain of Mediterranean style. Water flows slowly from the top pipe down into three successively larger basins, and is pumped back up from the lowest basin. No water falls to the ground.

The water for this fountain has an easily adjustable level of detail – compare the second and third pictures below.

User Controls –

  • You can adjust the level of detail and the amount of water in the fountain to suit your needs.
  • You can adjust the turbulence of the water flows.
  • The simulation is 200 steps, but you can adjust the length of the simulation to suit your needs.
  • You can adjust the timing of the simulation to make the water appear to flow more quickly or more slowly.

The simulation uses the more energetic particles of the new Dyverso Solver, and begins with a set of cached particles that form the full shape of the fountaining water.  The overall shape and drape of the fountain will not change during the life of the simulation.

Two videos below show how the flow looks with different turbulence settings.




The flowing waters in the Terracotta Fountain Scene make use of the Dyverso Fluid Solver with four particle emitters. The fountain is UV mapped and comes with an old terracotta texture file. Of course, you may subsitute your own texture, or use one of the Maxwell Render Materials. Some representative samples are shown in the pictures here.

The components of the Scene simulation are shown in the “Components Diagram” image above.

The amount of flowing water, and the level of resolution are adjusted by changing the single control of the level of fluid resolution for the Dyverso Domain. A higher resolution value will create more water particles and display a higher level of resolution. The size of the water droplets is sparately adjustable by changing a setting in the Particle Mesher. These two settings give you very fine control over the “look” of the water.

The Gravity function has the standard (default) settings. A Drag_Force Daemon is placed into the scene and given a very small (less than the default) value to help provide the most natural drape shape to the falling water.

An Noise Daemon is included that allows you to greatly change the appearence of the falling water. In the preview video, the fountain initially flows with a fairly large noise setting, but this is gradually reduced to show how evenly the water spills from the upper basins with no noise adjustment. You may make create any level of tubulence you wish by making simple changes in the Noise Daemon setting.

A preview-quality video of the Terracotta Fountain Scene

Typical Noise Setting

Change from turbulent to evenly distributed flow

Video embedding powered by Webilop