Greetings!

My “work name” is “Forester”, but I am Pam Case, a professional 3D model-builder, and retired forester/hydrologist.

Most of the work you see here has been made with Next Limit’s Realflow software and with Autodesk’s Maya. I have been using Realflow since the application was first published in 2000. Prior to that time, I accumulated about 35 year’s experience in looking at forest streams, rivers, waterfalls and other kinds of water bodies, plus a lifetime of looking at ocean waves and seashores.  This long experience in closely observing nature helps in making sure that my models are physically correct, but also look good wherever some inevitable limitations in the software might take away from the final appearance of the model.

I am available for freelance work. I use Maya or MAX as my work center, Substance Designer for materials creation, Realflow for liquid and most special-effects (VFX) creation, Speedtree for trees and plants. (I am a good forest ecologist and can build botanically accurate trees and plants in Speedtree.) I have V-Ray, but am more expert in Maxwell Render. I am good at translating Substance materials into Maxwell Render and V-Ray materials. I also have Houdini and am reasonably good at it.  But, I vastly prefer Realflow for it’s greater realism and better incorporation into the work of architects, architecture renderers and advertising agencies

Did I mention that I have Python and other program language skills of long-standing ?

In general, I am capable of building a good array of special effects, especially liquid special effects for ready-to-use incorporation into your workflows and software configurations. My deliverables always include complete documentation so that you will have confidence in the work, and so that each work product you purchase is as re-usable as possible. For Realflow scene work, I always try to anticipate the kinds of  “tweaks” you might find you need after working with the product for awhile. For this purpose, its my practice to build in user controls to make tweaking easier. I’m experienced enough and in good command of my tools so that I can work quickly while always budgeting time to allow for changes you may need to make.